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The Glorious Graveyard of Your Abandoned Hobbies
The thumb hovers. It’s a familiar gesture, a millimeter of air between skin and glass, poised over the icon. The vibrant splash of color that once promised 86 hours of escape now feels like an accusation. You poured yourself into that world-learned its systems, memorized its maps, felt its story arc rise and fall. Last month, launching it was the first thing you did after work. Now, the thought of its opening music feels like a chore, a meeting you don’t want to take.
A familiar, acidic pang of guilt surfaces. It’s the same feeling you got when you looked at the knitting needles after your scarf phase, or the Spanish textbook after you decided Duolingo was a tyrant. It feels like a betrayal. Not just of the game, but of the version of you who loved it so intensely. Who were you, if not the person who was obsessed with Stardew Valley?
Hobbies: Tools, Not Identity Anchors
Hazel’s Dynamic Toolkit
I know a woman, Hazel S., who investigates the cause of fires. Her day job is a meticulous descent into chaos, finding the single, logical origin point of a destructive event. It is high-stakes, analytical, and emotionally taxing work. Her hobbies are a revolving door of seemingly disconnected passions. For a month, she was consumed by the art of sourdough, the precise feeding schedules and temperature controls offering a form of order she could command. She baked 26 loaves. Then, one day, she just stopped. The starter was given away. Next, she took up watercolor painting, embracing the total lack of control, the way colors bled into each other unpredictably. It was a tool for accepting chaos, not dissecting it.
The Pressure to Monetize
It’s infuriating, this modern pressure to turn every enjoyable activity into a ‘side hustle’ or a personal brand. It poisons the well. We’re told that if you’re good at something, you should monetize it, otherwise you’re wasting your potential. This transforms a place of refuge into a place of performance. Joy becomes a product, and exploration becomes a business plan. It’s the fastest way to kill a perfectly good hobby.
And yet, I remember the six weeks I was obsessed with pottery. I went to the studio four nights a week. I learned about grog and slump molds. I made a series of 16 horribly misshapen mugs. I sold a few of the less-terrible ones at a local market and made $676. I have to admit, seeing someone hand over actual money for something I’d made with my own hands sent a jolt through me that was completely different from the quiet satisfaction of the craft itself. I haven’t touched clay since.
The Weight of Expectation
I think the real trap isn’t the cycling through hobbies, but the baggage we attach to them. I once bought a beautiful, expensive floor loom because I was absolutely convinced that weaving was my destiny. It cost more than my rent. It took up a quarter of my living room. For 26 blissful days, I wove. I loved the rhythmic clacking, the slow emergence of a pattern. On day 27, I woke up and felt… nothing. The desire was gone. For almost a year, that loom sat in my apartment like a Puritan ancestor, silently judging my lack of discipline. The guilt wasn’t just about the hobby; it was about the money, the space, the declaration I had made to myself and others that this was the new me.
Letting go of the loom was more important than starting to weave in the first place.
Decouple Activity from Identity
The shift happens when you decouple the activity from your identity. You are not ‘a gamer.’ You are a person who, at this moment, needs what a game can provide. Maybe you need the intellectual challenge of a strategy game to sharpen your mind. Maybe you need the narrative escape of an epic RPG to process complex emotions. Or maybe, after a brutal week, you just need the quiet, methodical comfort of tending a digital farm. The needs change.
Abandoning a 100-hour epic for a simple, relaxing indie game isn’t a sign of failure. It’s a sign of self-awareness. It’s recognizing that you need to change the tool. You’re not betraying the old game; you’re tending to your current state of being. The goal is no longer to conquer one world but to have a rich library of experiences to draw from depending on your needs. For anyone looking to recalibrate, having a good map of those gentler territories can be invaluable; there’s a reason people curate lists of the best Cozy Games on Nintendo Switch to have on hand for when the need for calm strikes.
The activity is a prescription, not a life sentence. You take the medicine until you feel better. You don’t keep taking antibiotics after the infection is gone, berating yourself for not wanting them anymore.
Every Experience is Practice
This is why trying things is so important. How can you know what tool you might need if you’ve never picked it up? That brief, intense affair with calligraphy? It taught you something about patience. That month you spent trying to identify every bird in your neighborhood? It taught you how to pay attention differently. None of it is a waste. It’s all just practice.
I was talking with a friend about this and he brought up the idea of a hobby’s half-life-the time it takes for your initial, burning enthusiasm to decay by half. Some hobbies have a half-life of decades. Others have a half-life of a weekend. The problem is we treat every hobby as if it should be a stable, long-lasting element, when most are highly unstable isotopes, burning brightly for a short time and transforming into something else: a memory, a new skill, a finished object.































